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Battlefield 2042: Update 3.1, full patch notes, changes and improvements

Battlefield 1 is a first-person shooter computer game created by DICE as well as published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield collection, as well as the first major access in the series because Battlefield 4. It was launched worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016. Battlefield 1 got positive reviews by critics and was viewed as a renovation over the collection' previous installations, Battlefield 4 and also Battlefield Hardliner. A lot of the appreciation was directed towards its World Battle I set up, single-player projects, multiplayer settings, visuals, and sound design. It was a business success, offering over 15 million duplicates. The next game in the franchise, Battlefield V, was introduced on May 23, 2018, and also was released on November 20, 2018.

The last update of the year for Battlefield 2042 is finally available. Note the specified patch 3.1 that have been corrected many mistakes that vehicles have been reworked again Que weapons have received some adjustments, among others.

While this update is the latest in 2021, is by no means the last of Battlefield 2042. Developers have big plans, and much work remains to be done, but the priority is to correct errors present at the launch before embarking on other issues. Check out the patch note update 3.1 Battlefield 2042.

Battlefield 2042 Update 3.1 Full Patch Notes - Gamemodes, Weapons, Vehicles & MORE! | BATTLEFIELD

General

Players who are not leaders can now cancel while in a queue. Xbox: cross game can turn on or off in the Options menu Xbox. The filter settings are now saved correctly to the browser update Battlefield Portal Server. It Fixed the team sometimes was empty on the screen generation after joining a server, preventing the selection of weapons. Improved the way that aid aiming console works. The range of effective combat and health of the Ranger have been reduced.

Audio

There have been several changes in the overall audio experience to improve clarity, distance and directional perception. They Corrected the footsteps of the soldiers who always sounded good indoors.

Weapons

Removed the rebound of Granada (mod) to the short distance shooting. Grenades 40 mm anti-armor vehicles now properly damage. Weapons that did not show the correct amount of ammunition with certain chargers were corrected. Animation recharge rate DXR-1 and NTW-50 (bolt rifles) accelerated in 0.2 seconds. Values ​​were adjusted dispersion of most weapons. Now dispersion decreases faster when slowly or shooting short bursts. Was adjusted dispersion increased for most weapons. Weapons now take a little longer to lose precision in long bursts.

Set values ​​return to avoid hitches too strong (AK24, CMG, PKP-BP, FARM GL and PP-29). Improved the accuracy of divination of all machine guns to better stand out from other archetypes of automatic weapons. Dispersion and submachine guns recoil reduced to improve performance during prolonged fire. Improved recoil control for all weapons, especially automatic. Increased damage and effectiveness of the MCS-880 short distance (pellets and darts). Fixed a bug which FAR GL and K30-M missiles were fired below the location of the target.

Vehicles

Fixed Weapons vehicles sometimes explosive damage inflicted no direct impact. They reduced the effectiveness of the barrel 30 mm of ground vehicles against infantry. Overheats faster, it has a rate of fire and explosive damage slightly reduced, and its damage decreases faster over the distance: Rate of fire: 350 → 330 Heat shot: 0.13 → 0.14 Heating per second: 0.5 → 0.475 Explosive Damage: 20 → 18

Hovercraft NCAA — LPG Grenade Launcher 40 mm

Damage explosive reduced: 55 → 35 The system TELEPORTED facing up to 40 mm is easier to use.

eBay Wildcat — 57 mm cannon

Elimination of dispersion. Ammo 12 → 8 Impact damage: 85 → 75 Explosive Damage: 70 → 35

Artilugio

Fragmentation grenade

Delay detonation increased fragmentation of Granada 1.1 s → 1.4 s after the first bounce, colliding with a hard surface. Increased damage fragmentation grenades in all modes. Inflict 120 damage and ensure the elimination of armored characters. They reduced the maximum amount of ammunition fragmentation grenades and incendiary grenades: 2 → 1

Proximity sensor

Reduction tracking radius: 30 m → 20 m Reduced operating time: 30 s → 14 s Reduction of the number of sensors transportable and deployable proximity: 2 → 1

Danger zone of the battlefield

Was fixed a problem that caused Occupation Forces Recon LATV4 appear in the wrong time or not appear at all.

Discovery

Kaleidoscope: the roof capture lens took off. Now there are two capture goals at the bottom of Breakthrough (large) and one in Breakthrough (small). Orbital: The roof capture lens took off. Now there is a single capture goal at the lower part of Breakthrough (large) and Breakthrough (small). Hourglass: The roof capture goal was eliminated. Now there is a single capture goal at the lower part of Breakthrough (large) and Breakthrough (small). A problem was solved that caused the players to appear off the map. Soldier Improved situations in which you collide with objects while receding while lying down. An uncommon problem was solved by which players could become invisible by appearing in a destroyed vehicle.

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